The mobile and Game Boy games obviously don't have cutscenes.This sequence features the Tashita2 with a different paintjob, being driven by Batmad instead of Ed 101.The Carmageddon II intro sequence is also used in the Playstation and N64 Carmageddon games.This is a parody of the OUTATIME number plate on the DeLorean in Back to the Future, which also fell off and span on one corner on the cars first test run. The Game Over/Bankrupt cuscene in Carmageddon show a number plate reading OUTTALIFE fall from the Red Eagle, spinning on one corner.'Morituri te salutant' ("those who are about to die salute you"), which the album is named after. This is a reference to an album by Colosseum released in 1969, Those Who Are About to Die Salute You, or a reference to the saying that goes back to about 52 A.D. After around one minute and a half into the opening sequence of Carmageddon, the announcer states "Those who are about to die, we salute you!".Carmageddon's intro features Auto Scum's Razorback, an Auto Scum vehicle that wasn't in the game.The Tashita in the intro for Carmageddon II The exposition before and after missions, and also the ending, are text only. The game uses the same opening sequence as Carmageddon II. There is a different cutscene after each group is cleared - Each one is utterly random and unrelated to the game, featuring such things as a man in a television and the cow/vehicle hybrid. If done right, the mission will start but the HUD won't be displayed, as the game will still think it's in "cutscene mode". A smaller glitch involves pressing Escape when the cutscene bars (the black borders) are appearing. However, if the player holds Escape as the cutscene loads, the game will crash. The cutscenes can be canceled at any time by pressing Escape. triumph?Ĭutscene glitch Main article: Cutscene glitch There is also a brief ending video, where Max reaches the "Subates" and screams out in. Other cutscenes may play when certain objectives are granted, in order to highlight the next objective. At the beginning of all missions, a brief camera flyover shows the player a general view of the location and points out some of the mission's hot spots. This game features one intro cutscene, which plays every time the game is run, and one ending cutscene that plays after the final mission is completed.īesides the pre-rendered introduction clips, Carmageddon TDR 2000 also has some in-engine cutscenes that play on missions. The videos are encoded in the Smacker video format (.SMK). Players may be confused by these cutscenes at first, and one might not even recognize them as result videos if it weren't for the audience's cheers/boos in the background. The Red Eagle then explodes, leaving just the cars framework and a charred skeleton. Game over, bankrupt: The racer is shown in the cockpit as his car is side-swiped and the engine sets on fire.A giant cow/vehicle hybrid comes rushing in, gibbing the racer into a bloody mess. Loser, loss: The racer stands on a hill with the crowd jeering.The racer throws his helmet away to the right: It reappears from the left and hits him on the head. Loser, profit / winner, loss: The racer stands on a hill, facing away, and the crowd can be heard talking among themselves.Winner, profit: The racer stands on a hill, facing away - A giant champagne bottle swings into view, knocking the racer off the hill to rapturous applause.The movie that plays depends on whether the player won or lost the race, and whether (s)he profited or end up with a loss of credits. One of three more cutscenes play every time a level is finished. It also features a scene at the end of the game when the player has completed all the levels, and a short cutscene when the player starts a new game. Carmageddon has an opening sequence, played each time the game is run.
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